Harnessing the Power of Social Networking a la Bernajean
Schooling Students in Captivity Has a Multitude of Consequences for THEM!
Print and T.V. are so-o-o-o last century! How often are you blogging, You-Tubing, chatting online, Tweeting, Flickr-ing, VoiceThreading, webbing, or authoring wikis? Can you send images, voice or video from your phone to email, blogs, websites, or direct to other phones? New things are scary - we are unsure whether to embrace it or put up emergency defenses. An explosion of social networking (SN) tasks are now so deeply embedded in the lifestyles of tweens and teens that it rivals television for their attention. Seventy-one percent say they use social networking tools at least weekly. Who are these students and what are they really doing? Do we really need to urgently lock down all uses to protect students? Or can educators engage SN tools as powerful learning tools that accelerate community, collaboration and communication? Participants will be introduced to research, vocabulary, curriculum (OR professional) uses of SN tools in schools, policy initiatives, and navigating safety for everyone!
Create and post table team's BEST engagingly HOT curriculum idea or project w/ Nota using ietherpad.com
Group PRACTICE Round for HOT or NOT: Everyone reviews Tsunami online project to code HOT or NOT. Look for a reasoning/thinking or OPEN question requiring students to be meaning-makers or NOT Then ask what TYPE of communication is being produced. Does the project go beyond existing information (aka summary reports) to demonstration meaning making aka knowledge production?
What's the Difference between Social Media and Social Networking?
Social Media are tools for sharing and discussing information. Social Networking is the use of communities of interest to connect to others.
A Social Network is a social structure made up of individuals (or organizations) called "nodes", which are tied (connected) by one or more specific types of interdependency, such as friendship, kinship, common interest, or relationships of beliefs or knowledge. Social media are media technologies for social interaction, using highly accessible and scalable communication techniques. Social media is the use of web-based and mobile technologies to turn communication into interactive dialogue. Andreas Kaplan and Michael Haenlein define social media as "a group of Internet-based applications that allows the creation and exchange of user-generated content. ~ wikipedia
Social media is a way to transmit, or share information with a broad audience. Everyone has the opportunity to create and distribute. All you really need is an internet connection and you're off to the races. On the other hand, social networking is an act of engagement. Groups of people with common interests, or like-minds, associate together on social networking sites and build relationships through community. Conversations are at the core of social networking and through them relationships are developed.Source:
How Social Media Has Changed Us ~ Starting with Literacy - "The National Literacy Trust released the results of a survey of over 3000 children. They observed a correlation between children’s engagement with social media and their literacy. Simply put, social media has helped children become more literate. Indeed, Eurostat recently published a report drawing a correlation between education and online activity, which found that online activity increased with the level of formal activity"
Fifty (50) Awesome Ways to Use Skype in the Classroom
Three (3) Ways Educators are Embracing Social Technology ~Greg Farenstein
How Twitter is Boosting Student Engagement ~Greg Farenstein Studies frequently discover that greater participation translates into better academic performance, motivation, and a likelihood of adopting different points of view, which is why it is so striking that Twitter can foster that type of communication.
Using Twitter in the Classroom -YouTube Video Reflections of Engaging Students in Real Time
How Social Networks Train Social Skills ~iEARN is a platform enabling students and teachers to collaborate online on projects dealing with real-life problems worldwide
Hackasaurus~ makes it easy for anyone to uncover and mess around with the building blocks that make up the web—empowering them to move from digital consumers to active producers, and see the web as a space they can shape, remix and make better.
Amanda Project ~ The Amanda Project is the first collaborative, interactive fiction (transmedia) series for girls aged 13 and up.
Project Noah ~ a tool to explore and document wildlife and a platform to harness the power of citizen scientists everywhere.
Shout ~ Shout connects educators with rich content, tools and expertise that get students to take action on global issues.
Global Teen-Ager Project - offers thematic Learning Circles to Elementary, Secondary and Vocational schools, including Special Needs Education. Founded in 1998, GTP offers collaborative global learning to over 19.000 students in 40 **countries**,
KidsCaring4Kids ~ Kendall, a social activist at 12, uses social media to make a difference. I know Kendall personally, a niece of a dear friend of mine. She found her light and passion - then used social media tools to inspire others to make a difference.
Kerpoof ~ a Disney site for having fun, discovering things, and being creative. Kerpoof's "Make a Movie" activity, supported in part by the National Science Foundation. Young learners make, share and vote on movies created by "kerpoofers."
Teens Tackle Animal Poaching Through Genetics ~ Edutopia
Risk-Taking ~ Over Rated
Juvenoia ~ Part IDavid Finkelhor – director of the University of New Hampshire’s Crimes Against Children Research Center (CCRC) and lead author of the US’s first national study on youth risk online in 2000 – used the term “juvenoia” in his recent groundbreaking talk, “The Internet, Youth Deviance & the Problem of Juvenoia.” He defined juvenoia as “the exaggerated fear of the influence of social change [including the Internet] on youth.” This week, the first of a two-part series on Dr. Finkelhor’s talk: why the fear is unsupported by the evidence and (next week) why all the fear.
The Internet, Youth Deviant and Problem of Juvenoia - Video Talk by Dr. Finkelhor, Director of New Hampshire's Crimes Against children Research Center
Predation: The latest figures on online predation comes from the Crimes Against Children Research Center (U. of NH) in "Trends in Arrests of Online Predators" <http://www.unh.edu/ccrc/pdf/CV194.pdf>, which found that "arrests of online predators with youth victims accounted for about 1% of ALL arrests for sex crimes against minors."
Digital Citizenshp ~ Jason Ohler - a wiki created as a companion resource for his book Digital Community, Digital Citizenship
Hanging Out, Messing Around, and Geeking Out ~Digital Youth Project by MacArthur Foundation
Digital Citizenship by Mossberger, Tolbert & McNeal. (MIT Press, 2008). "Digital Citizenship examines the impact of the Internet on civic engagement and political participation. This book is a compelling and informative study that brings new survey evidence to bear on the power of the Internet. Through careful and detailed exploration, the authors demonstrate that the Internet brings important benefits to society and government, while those outside the digital revolution suffer from the lack of access to Internet technology."—Darrell West, Department of Political Science, Brown University
Then What? Everyone’s Guide to Living, Learning and Having Fun in the Digital Age by Jason Ohler (Brinton Books, 2002). This link takes you a web page about the book. This is a tragi-comedic novel about a young man who to travels to digital overdone youth to digital citizen with a sense of heart. If you are in the mood for a fun, roller coaster of a story about digital citizenship, this is it.
Bud-The-Teacher's Response Read one District IT Director's response to filtering: We Will NO Longer be Blocking Web Sites as a Classroom Management Strategy.
Virtually Learning and Socializing
Teachers as Avatars ~ technology creates lifelike images of educators, complete with knowledge base for student interaction.
Fires of Genocide ~ Building 3d StoryWorlds for Avatars as a participatory learning environment on Eight Stages of Genocide
PBL Nuclear Power Plant ~ Explore Chester County Intermediate Unit's participatory STEM project in their state-wide OpenSim, New Worlds
Quest Atlantis ~ problem-solving adventures and digital citizenship practice with other avatars from other nations
Lego Universe ~ problem-solving adventures to save "Imagination" as avatars collaborating with avatars from all over the world
VenueGen.com ~ 3D Virtual World Meeting Space for learning, collaborative projects and events
James Paul Gee's video conversation on situated and embodied learning spaces that uses facts and information as tools for problem-solving. Schools in America for the FIRST time in history have genuine competition. And that's because companies large and small are selling 24/7 customized learning to you in your learning style outside of school, and u can learn didactically, or performance-based, any way you want.
Research and Resources ~ Track the Trends and Facts
MacArthur's Digital Youth Project - a three-year $50 million study help to determine how digital technologies are changing the way young people learn, play, socialize, and participate in civic life. Answers are critical to developing educational and other social institutions that can meet the needs of this and future generations.
Is Social Media About to Explode in Education? ~ stats and visual info on this question of whether schools and universities are ready / interested in finding innovative ways to harness the power of social media to improve education?
Harnessing the Power of Social Networking a la Bernajean
Print and T.V. are so-o-o-o last century! How often are you blogging, You-Tubing, chatting online, Tweeting, Flickr-ing, VoiceThreading, webbing, or authoring wikis? Can you send images, voice or video from your phone to email, blogs, websites, or direct to other phones? New things are scary - we are unsure whether to embrace it or put up emergency defenses. An explosion of social networking (SN) tasks are now so deeply embedded in the lifestyles of tweens and teens that it rivals television for their attention. Seventy-one percent say they use social networking tools at least weekly. Who are these students and what are they really doing? Do we really need to urgently lock down all uses to protect students? Or can educators engage SN tools as powerful learning tools that accelerate community, collaboration and communication? Participants will be introduced to research, vocabulary, curriculum (OR professional) uses of SN tools in schools, policy initiatives, and navigating safety for everyone!
Presentation Tools and Info Links a la Bernajean
What's the Difference between Social Media and Social Networking?
How Modern?
Harnessing the Power Resources
Risk-Taking ~ Over Rated
Digital Critical Citizens ~ Smart Socializing
Virtually Learning and Socializing
Research and Resources ~ Track the Trends and Facts